The winner is the player with the most matching pairs of parent and baby animals. The game ends when all matches have been made.
If the player goes fishing without getting a match, the turn passes to their left. When a player makes a match with the parent and the baby animal, they place the match on the table face up in front of them, and play again. So long as they succeed in getting a match, their turn continues. If a player gets one of the cards he asked for, they are entitled to ask the same or another player for a card. If they have none, he says, “Go fish!” and the player who made the request draws the top card of the stock and places it in their hand. The player who is addressed must hand over all the cards requested. The player who is “fishing “must have at least one card of the animal they asked for in their hand. The player to the left of the dealer looks directly at any opponent and says, for example, “Do you have a Kangaroo?”. The remainder of the pack is placed face down on the table to form the stock. If four or five people are playing, each receives five cards. If two or three people are playing, each player receives seven cards. The dealer completes the cut and deals the cards clockwise one at a time, face down, beginning with the player to their left. The goal is to win the most matches of parent and baby animal cards. The person with the most pairs at the end of the game wins.Īdapted from the Help My Kid Learn website.Įvery kid loves playing Go Fish – even if the animals aren’t fish at all! Try this fun animal version where pairs are made by matching uppercase parents to lowercase babies. The trick is to remember which cards are where. When a player turns over two cards that do not match, those cards are turned face down again (in the same position) and it becomes the next player’s turn. If they successfully match a pair they get to keep the cards, and that player gets another turn. On each turn, a player turns over any two cards (one at a time) and keeps them if the cards make a parent/baby animal match (for instance, two Lions). Play then continues in a clockwise direction. The children’s age should determined how many animal pairs you want to play with at one time, slowly increasing the number as they become more experienced with the game. Shuffle the cards and lay them on the table, face down, in rows. Preselect a number of matching parent and baby animal pairs from the main deck. The objective is to collect the most pairs of parent and baby animal cards. Younger players can often compete with older players because they can be very good at memory-based games. This card game is a great game for the whole family. Play proceeds in this way until all cards have been paired except one – the Albert card, which cannot be paired. They then offer their own hand to the player on their left. This player discards any pair that may have been formed by the drawn card. The dealer then offers their hand, spread out face down, to the player on their left, who draws one card from it. Players do not need to have an equal number of cards.Įach player removes all parent/baby (uppercase/lowercase) pairs from their hand face down. The goal is to form and discard pairs of matching parent and baby animals, and not to be left with the odd card (Albert) at the end.Īny player shuffles the pack and deals them around, one at a time to each player, until all the cards have been handed out. All products are 50% off for the first 48 hours as a thank you to my followers.Learning the ABC’s is fun with the Alphabetimals! In this beautifully-illustrated take on “Old Maid”, players pair letter-shaped animals with their adorable lower-case babies, while trying to avoid getting stuck with Albert. If you like this resource, please consider following my store to see details of new products and sales as they're released. Please view the preview to see exactly what is included. Simply print and cut out the cards, laminate for durability if required, and give to children use.
These cards have the following match options included: The animal pairs included in this resource are as follows: turkey & poult, chicken & chick, duck & duckling, horse & foal, cat and kitten, goat & kid, pig & piglet, sheep & lamb, cow & calf, dog & puppy. A fun hands on center for learning about farm animals!īoth a color and black & white version of the picture cards are included. Students can work independently with the self correcting cards, which enable easily checking if they have got the right match. These self correcting match cards are a great farm animals activity for learning the names of farm animals, and for matching mother and baby animals.